#pragma once

#include <SFML/Graphics.hpp>


class RaiderBullets {
public:
	RaiderBullets();
	~RaiderBullets();


	void initialize(sf::RenderWindow* window, float angle, sf::Vector2f raiderPos, sf::Texture* img);
	void update();
	void cleanup();

	sf::Clock* m_clock;
	sf::Sprite* m_bulletSprite;

private: 
	sf::RenderWindow* m_renderWindow;
	sf::Texture* m_bulletImg;
	
	sf::Time timeSinceLastFrame;
	float speed;
	float m_angle;


};

